@startuml
sprite $skip_next [48x48/16] {
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000000000000FFFFFF60000000000000FFFF000000000000
000000000000FFFFFFFB100000000000FFFF000000000000
000000000000FFFFFFFFE40000000000FFFF000000000000
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000000000000FFFFFFFFFFFFFFFF5000FFFF000000000000
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000000000000FFFFFFFFFFFD30000000FFFF000000000000
000000000000FFFFFFFFFF9000000000FFFF000000000000
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000000000000FFFFFFFB100000000000FFFF000000000000
000000000000FFFFFF60000000000000FFFF000000000000
000000000000FFFFC200000000000000FFFF000000000000
000000000000FFF90000000000000000FFFF000000000000
000000000000FE300000000000000000FFFF000000000000
000000000000A0000000000000000000FFFF000000000000
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}


!define MATERIAL_SKIP_NEXT(_alias) ENTITY(rectangle,black,skip_next,_alias,MATERIAL SKIP_NEXT)
!define MATERIAL_SKIP_NEXT(_alias, _label) ENTITY(rectangle,black,skip_next,_label, _alias,MATERIAL SKIP_NEXT)
!define MATERIAL_SKIP_NEXT(_alias, _label, _shape) ENTITY(_shape,black,skip_next,_label, _alias,MATERIAL SKIP_NEXT)
!define MATERIAL_SKIP_NEXT(_alias, _label, _shape, _color) ENTITY(_shape,_color,skip_next,_label, _alias,MATERIAL SKIP_NEXT)
skinparam folderBackgroundColor<<MATERIAL SKIP_NEXT>> White
@enduml